02084cam a2200457 4500 130160734 TxAuBib 20080416120000.0 000000t20041998||||||||||||||||||||eng|u 9781591162223 pbk. 159116222X pbk. 9781415675397 1415675392 TxAuBib eng jpn Hotta, Yumi. Hikaru no go. 1 Descent of the Go master [TGN] / story by Hotta Yumi ; art by Takeshi Obata ; [translation & English adaptation, Andy Nakatani ; touch-up art & lettering, Adam Symons]. Shonen Jump Graphic Novel ed. San Francisco, CA : Viz, [2004] ©1998. 183 p. : chiefly ill. ; 19 cm. Translated from the Japanese. "First published in Japan in 1998 by Shueisha Inc., Tokyo"--P. facing t.p. "This book reads from right to left"--Cover p. [4]. Hikaru Shindo is a normal twelve-year-old until the day he finds an old bloodstained Go board in his grandfather's attic. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who once taught the game of Go to the Emperor of Japan. Sai becomes a part of Hikaru's consciousness and together they make an unstoppable Go-playing team. 20080416. Go (Game) Comic books, strips, etc Juvenile fiction. Go (Game) Fiction. Go (Game players) Comic books, strips, etc Juvenile fiction. Go (Game players) Fiction. Spirit possession Comic books, strips, etc Juvenile fiction. Spirit possession Fiction. Cartoons and comics. Ghost stories. Graphic novels. Ghosts Fiction. Symons, Adam. Nakatani, Andy. Obata, Takeshi, ill. TXGPL